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FXPHD.com Go to: fxphd.com/verify & use the certificate number: 5UDUBMBKHUALCLF
BACHELOR OF FINE ART, Class of 1999 Art Center College of Design, Pasadena, CA.
ILLUSTRATION, SKETCHING, 1994 ‑1996 Art Center at Night, Pasadena, CA
ADVERTISING ILLUSTRATION, Summer 1993 Otis College of Design, Los Angeles, CA |
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Feb 14 |
LEAD COMPOSITOR
-HOAX FILMS, CULVER CITY
Lead a small team of artist on a commercial for the Southern department store BELK using Nuke, Mocha and After Effects. |
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Dec 13 — Present |
COMPOSITOR
-MPC LOS ANGELES, SANTA MONICA
Worked on various commercial spots compositing in Nuke on projects for clients like, MERCEDES BENZ, KICKSTART, JELL‑O, and AAA
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May 13 — Nov 13 |
LEAD COMPOSITOR
-DARK SQUARE FX, BROOKLYN
We finished over 700 shots for this indie film, CHRISTMAS DREAMS. Every shot was a full greenscreen set, with minimal on-set elements. Besides compositing I also managed shots by handing off shots to our team of five local artist, created our shot structure and updating the edit of the film using Hiero. I also created many matte paintings using Vue. |
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Mar 13 — Apr 13 |
COMPOSITOR/LIGHTER
-HOAX FILMS, CULVER CITY
Lit and comped shots for the Nike web series, THE LABRONS SEASON 2 using Maya and Nuke. I also did early comps on some of the broadcast tie-in spots for EPIC on NBC sister networks, like USA and Syfy. |
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Nov 12 — Feb 13 |
COMPOSITOR/STEREO LEAD
-SONY IMAGEWORKS, CULVER CITY
Worked on true 3D Nuke composites for OZ THE GREAT AND POWERFUL, working on stereo compliance issues |
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Aug 12 — Nov 12 |
COMPOSITOR
-ENTITY FX, SANTA MONICA
Composited various shots for the September 2013 release of RIDDICK. |
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Dec 11 — May 12 |
COMPOSITOR/STEREO LEAD
-SONY IMAGEWORKS, CULVER CITY
Worked on true 3D Nuke composites for THE AMAZING SPIDER-MAN, & composited in 2D on MEN IN BLACK 3 also was the Stereo Lead for my team on MIB3, checking artist output for vendor deliveries and creating 3D versions of 2D finals. |
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Oct 11 — Dec 11 |
PAINT & ROTO ARTIST
-SCANLINE VFX, LOS ANGELES
Created detailed mattes and major prep work for comp artist for THE AVENGERS. |
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September 11 |
COMPOSITOR
-ENTITY FX, SANTA MONICA
Worked in Nuke on shots for CHARLIE’S ANGELS & VAMPIRE DIARIES. |
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Mar 11 — June 11 |
STEREOSCOPIC TECHNICAL DIRECTOR
-SONY IMAGEWORKS, CULVER CITY
Worked on true 3D Nuke composites for GREEN LANTERN, creating stereoscopic comps from 2D finaled shots. |
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Aug 10 — Feb 11 |
STEREOSCOPIC COMPOSITOR
-PRIME FOCUS, LOS ANGELES
Worked on several feature films, including NARNIA — THE VOYAGE OF THE DAWN TREADER and STAR WARS: EPISODE 1 — THE PHANTOM MENACE. Using Eyeon Fusion to create 2d to 3d conversions with Prime Focus’ View‑D conversion method, I created composites from roto, paint and traditional compositing techniques to rebuild the original 2d plate, when assets were not available. |
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Mar 09 |
COMPOSITOR
-FREELANCE
Created visual effects for the soon-to-be-released film MONTANA AMAZON. Duties include removing an actor from the scene and creating an car radio that seemed to come alive by compositing light emanating from the inside of the radio, using After Effects & Nuke. |
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Mar 08 — May 08 |
FREELANCE VISUAL EFFECTS SUPERVISOR, COMPOSITOR
-STRANGE SCIENCE INC.
Created visual effects and color correction for online webisode series, OPERATION MIDNIGHT CLIMAX. Using After Effects, I created effects including old film grain/damage. Acid trip effects, and color correction from HD video source.
Watch the webisodes |
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Jun 07 — Aug 07 |
FREELANCE VISUAL EFFECTS SUPERVISOR, COMPOSITOR
-INMOTION PICTURES
Created visual effects for Mandy Perkins music video, Condemned. Using After Effects I created 2d effects for such things as decaying environments, from mattes I painted. 3d environments I tracked and composited greenscreen footage of the singer into 3d environments using 3ds Max. |
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Software Used:Nuke
Fusion
After Effects
Photoshop
Mocha
PFTrack
Maya
3ds Max
Vue
Premiere
Compositing:
The Foundry’s Nuke, Adobe After Effects, Eyeon Fusion
Core Concepts:
— Rotoscoping
— Matchmoving
— Stereoscopy
— Camera Projections
— Comping EXR files from Maya in Nuke
— Keying Luma/Chroma
Art Direction:
-Excellent knowledge of visual communication, user experience and design basics.
‑Expertise in creating style guides and brand studies.
‑Enthusiastic about VFX; allowing me to better lead and inspire artist towards professional excellence.
‑Superior understanding of technical aspects, allowing me to create easy to produce products.
Production:
Full knowledge of the production processes for post production, like Log/Lin, Bit Depth, Stereo Conversion, et al.
3D:
-Matte Painting & Camera Projection
‑Generalist in modeling, animation & UV texture mapping using 3ds Max & Maya
‑Digital Environments created with Vue |
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